﻿using System;
using System.Collections.Generic;

using UnityEngine;

#if AL_CREATURE_SYS
namespace ALPackage
{
    /*************************
     * 保存所有用户添加物对象的信息，以及获取的名称
     **/
    public class ALCreatureChildAdditionLinkBoneObj : ALCreatureChildAdditionObj
    {
        protected internal ALCreatureChildAdditionLinkBoneObj(ALCreatureAdditionObjMgr _parentMgr
            , _AALSOBasicAdditionLinkBonesObjInfo _additionObjInfo, GameObject _obj)
            : base(_parentMgr, _additionObjInfo, _obj)
        {
        }
    }
}

#endif
